A comperhensive character design tutorial from our favorite digital illustration tutorial source Computer Arts Magazine.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4Lfja17p20ZlbjOCBf7Wuc4ThJtVaL6wTKwvA0p9lHOpMYXANbm3uBFViUjnNiHThW7qjW3PSTEfpGgrW2RMCoFB65BZ7dW0GlbbhUdYSgGfG2kACXOxQhcV3Ei05k403FlRB1utccWB0/s400/birdgod.jpg)
"Illustrator James Jarvis explains how he designed his new vinyl toy, and then turned him into a Computer Arts Projects cover star.
In the following tutorial I reveal all about the processes I go through when developing a character, from initial idea to finished product – a vinyl figure and an illustration.
I started to design toys completely by accident; it was never a planned career move. In 1998 the opportunity arose to make a figure based on one of my characters as a promotional item for a fashion company, Silas. The toy proved popular so we made another a year later, and everything snowballed from there. " Full tutorial and source files
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